Occasionally, a cell of EXALT operatives will steal your money, destroy days of research, or broadcast propaganda to raise a country’s panic level. Unlike the aliens, who target humanity in general, EXALT is dedicated specifically to ruining XCOM’s day. This new faster and more aggressive approach to play is especially helpful when dealing with EXALT, a new group of human antagonists. The slow and careful approach is, of course, still open, but now it has actual downsides. For XCOM veterans who were starting to get bored with the optimal approach, Meld encourages riskier plays. In Enemy Within, that strategy won’t cut it if you want to grab all the Meld you can get. The best approach in Enemy Unknown is usually extremely cautious advancement, crawling around the map at a slow pace, and taking your time to fight on your own terms. This simple new mini-objective on each map changes play in XCOM enormously. If you don’t reach it in time, you lose it. Each map contains two canisters of Meld, but the Meld is on a self-destruct timer. This substance is found in canisters in every abduction and UFO crash site map. These are powerful options, but you’re going to need a supply of Meld. They wear enormous suits of powered armor that transform them into walking tanks that wield huge guns that destroy cover. Cybernetically augmented soldiers have their class replaced with a new one, the MEC trooper. Genetically enhanced soldiers gain superhuman traits like the ability to camouflage their skin to match the environment or leap onto rooftops. The biggest change to the game is the addition of Meld, a new resource that lets you genetically enhance your soldiers or augment them with cybernetics. Enemy Unknown is known for being a tough game, so if you’re just buying the game, start playing that. Enemy Within is a fantastic expansion, but it does add a lot of complexity. If you’re already comfortable with Enemy Unknown, buy Enemy Within. If you’re interested in buying the Enemy Within expansion pack, I recommend playing Enemy Unknown until you’re comfortable with it, then buying Enemy Within. Just be careful since big UFO's may have units you are not be prepared for, and try to activate the Outsiders at last since they call as reinforcement to every unit alive there is in the whole map.I’d like to start this off with this note: This review is written primarily for people familiar with XCOM: Enemy Unknown. UFO's, specially the big ones, are rich on resources so try to beat them when you get a chance. You get them just by killing enemies without explosive weapons like granades and rockets. Other escential resources are Alien Alloys and Weapon Fragments. On easy missions like crashed scouts or light abductions you can try to kill all enemies before the canisters expire. Avoid contacts until you get them and then go for the enemies. You can find them as soon as you land scanning the unrevealed part of the map with a horizontal view (This is useful in Long War since meld cansiters spawn at random locations). My best advise is go for the canisters on most missions. If you take their UFO's down and beat them in every mission the meld will eventually go down to 3 per canister until they get more resources at the start of the next month. The amount of meld you get in a canister is relative to the amount of resources aliens have. Could you guys list all the sources that there are please? I'd like to get a headstart on Meld at every oppurtunity that presents itself. Originally posted by blinkybubs:What are the ways to get the most Meld early on in Longwar? The canister levels seem greatly reduced.
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