![]() Naturally, story is a large part of Episode 2 so I won’t spoil anything but instead talk vaguely about it. While I did have extra enhancements earlier, retreading the areas was not as exciting. One in particular made the new plasmid, Peeping Tom, which lets you see through walls so long as you remain stationary, cost nothing to use. Some of these I was able to gain very early by exploring and it made the game much more fun. Since I had already explored these sections I could sneak my way to where I needed to go and leave it at that.Īlso, each area generally contains a secret locked door or safe that would contain a plasmid mod. When returning to areas, the enemies will have respawned and there may even be more of them. This is frustrating but it comes with a strange benefit. The way BioShockis set up though makes it so that, once I do finally go in the ‘correct’ direction, I will be going straight back to the other areas that I already explored. For example, if the guide arrow tells me to go one way, I will explore all other available directions. However it, just like before, does not reward exploration very well. Combat is just as great as it has always been, it’s just more strategical this time around.Įpisode 2 takes place in the same type of wide, semi-open areas that you’ve come to expect from BioShock. You can oftentimes even pick up used bolts back from their bodies. The crossbow is naturally very useful for far away enemies or when things go awry. Sneaking up and melee attacking a splicer will instantly knock them out and is the preferred method of combat. For example, stepping in water or broken glass would instantly alert nearby enemies and, when Elizabeth will die in roughly two hits, this is something I’d rather avoid. It’s a novelty but it did change how I played. I can’t recall playing a stealth game where I had to be so aware of what I was stepping on. Being crouched is almost always required when exploring, except for the occasional strip of carpet. This places a large emphasis on staying quiet. The reason for the stealth is that Elizabeth is a bit of a weakling, especially after minor early game spoiler happens. This stealth focused gameplay felt very much like Dishonored and brought something new and interesting into the universe (even if I was a big fan of the more traditional gameplay seen in episode 1). You also get noisemaker bolts that can be used to distract guards and knockout gas bolts that, well, are pretty self-explanatory and affect an area. It fires bolts that instantly incapacitate anyone it hits but has a long reload time and you can only carry a handful of bolts at a time. However, it clearly seems designed for people to be stealthy through its new weapon: the crossbow. Granted, you’re still handed a few guns and can engage everyone if you so choose. I had intentionally not watched any trailers before release so this was a little bit of a shock. What surprised me most about Burial At Sea Episode 2 is that it is a stealth game. BioShock Infinite: Burial at Sea Episode 2 is their swan song but it isn’t as revolutionary as what came before it. Irrational Games has almost perfectly mashed up the first BioShockand Infinite to create something that I won’t soon forget. I don't give many (if any) games this kind of score, but to me, it's definitely a 10/10.I love the BioShock series and that is why Burial at Sea is amazing to me. Also, if you plan on playing through an even harder mode, they have 1999 mode and an extra 1998 mode. ![]() I think I missed some voxophone recordings, still. Overall, the DLC provides a good 6 hours of extra game time, if you take the time to explore most of the areas to do some side questing. (Combat isn't necessary, you have to find other solutions to situations besides just hack and slash) The characters Cons: It's the end of Bioshock. Pros: The story The atmosphere The cinematic gameplay (the directing and perspective work on this is amazing) Completely new type of game play. It takes the cake as my favorite of the Bioshock games. Bioshock Infinite with the added DLC is nothing short of a masterpiece. Seriously though, this is the kind of DLC that's justifiable. It explains all of the things you think you didn't quite understand with Infinite, and lots of things from Bioshock 1. If you enjoyed Bioshock 1, this DLC completely wraps everything up. Just when you think the game can't get any better, it does.
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